Set in suburban Chicago in the late s, the story centers on ten-year-old Jake Doyle's Fegley herculean quest to get the latest and greatest video game system for Christmas. The film is based on the novel by Kevin Jakubowski. The executive producers are Kevin Jakubowski and Whitney Brown. IGN Logo Recommends. Shawn Saris. Uncanny X-Men Jesse Schedeen Marvel, here is everything you need to know! Agatha: House of Harkness Adam Bankhurst Battlefield Stella Chung Overwhelming dislike - based on Ratings.
User Score. Your Score. Rate this:. Log in to finish rating Cities XXL. Cities XXL. Share this? Bigger and better than ever before with a more powerful game engine and new interface, become the mayor of your very own sprawling metropolis. With new structures, but also all-new ecological buildings and upgrades, such as the park-and-ride, electric car dealership, and bike hire, CitiesXXL offers a greener approach!
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Cities XL is like a complex simcity with bigger town expansion and etc. Which one should i get? Showing 1 - 15 of 15 comments. Rortron View Profile View Posts. If you have never had any experience with the Tropico series I would recommend checking out the Tropico 4 collector's bundle.
Tropico 5 is pretty fun but the amount of content pales in comparison to Tropico 4 and all it's DLC. CitiesXL is pretty fun but I have encountered performance issues which have been detrimental to my experience of the game. The gameplay was not as compelling or have as much charm as the Tropico series to me.
I would recommend you try out the Tropico 4 collector's bundle which is 6 bucks right now with the sale and if you like it enough eventually check out Tropico 5. Last edited by Rortron ; 27 Dec, pm. Originally posted by Rortron :. Of course, I'm just curious are you going to get citiesxl platinum or the release?
There are, however, some resources that are very important, because they allow the production of some key components in the game - we call these Map-dependent resources. Each map has one or more of these resources available - Oil deposits for Fuel production , Arable land for Agriculture , Water and Holiday zones for Holiday hotels. If you want to produce any of these resources in your city, you'll need to choose a map with at least one star in the respective map resource.
Otherwise, their production will be impossible in this city with the exception of Holiday zones, which could be created additionally in every city. Most maps are 'Land' maps - they are either completely landlocked, or have an extensive border with a landmass.
These maps can connect with the rest of the Planet via the full spectrum of Inter-city transport options. Others are 'Island' maps - they are completely detached from landmasses and can only be connected to the Planet via Harbors or Airports. The name of the map usually suggests which one of the two types it belongs to for example 'The atoll' is obviously an Island map.
Choose one of the maps you like from the Map Menu using the filters if needed or just scroll through each map. For each map selected, you'll see the following information:. Each city you start on a map takes up one slot. Tip: the Cities XL maps are highlighted with a red border.
When you have found a map you want to play select it and then click the ' Create your City button. A dialog window will open, where you will type the name of the city yes, it doesn't have to bear the name of the map , and select the style of roads you want to use - Default no National style roads , American, English, French or German.
Then press the OK button to Enter your city! The in-game interface consists of 4 main menu panels. The top menu is located in the top middle area of the game Interface. Your Cities title and playing tips are located in the middle panel and your Cities' Satisfaction menus on the right. These menus are your main informational tool - they will allow you to keep detailed track of all city activities. General Satisfaction buttons right side of the top menu , whose color will immediately tell you if there's something wrong with something.
It's simple: Green is Great, Red is Danger. The Main Menu is located in the top left area of the game Interface. You can change the size of the interface icons CXL under. You should also see all the individual buildings now available for individual selection and placement as per below screenshot. The Construction menu is located in the bottom left area of the game Interface. This is where you will find all available building options at the moment.
Note that some buttons here may be grayed out - this means they are locked at the moment. Hovering the mouse above them will show you the Population cap at which they will unlock. The buttons in the left-most column show the general building categories for example Housing, Industry, Transportation, etc.
The building menu has multiple sub menus second column from the left for each building type which show the particular options or subcategories of each category. Simply click each menu item to expand any sub menus. Future and existing mods will also display their menu options here.
A third column will show construction tools if applicable , such as zoning types, different road building tools, etc. Finally, in the bottom-left part of the screen you'll notice many thumbnails appearing whenever you click a.
When you hover the mouse over each thumbnail, an info panel will pop up above it, with detailed information on construction cost, maintenance cost, workers needed, effects, etc. Use these information to decide which building or item you need to construct, what are its effects gonna be, and what workers it will need. These can activate colored overlays on the city map itself, giving you specific information from above of every possible aspect of city management.
Cities XL is a City simulator, and all games of this genre aim at one thing - constructing a nice enough city for people to live in. So, your basic goal besides building a nice-looking city is to keep your citizens satisfied. And since you can't keep running your city and satisfying your citizens without money, making a profit for the city coffers is your second most important goal.
Your basic job as a Mayor is to build stuff in your city. You can lay transportation networks, place buildings and zones for Residences, Commerce and Industry, and even construct MegaStructures!
But note that the major part of the buildings you zone won't actually grow, unless you've provided them with the necessary incentive that is good conditions for them to come. These are the goods and services in the city. They are measured in units called Tokens. The good balance of resources allows your city economy to run smoothly, so keep that in check via the Resource Panel. Most of your resources can be traded imported or exported with other cities.
The trade is one of Cities XL's most innovative concepts, allowing you to create a network of interconnected cities on your Planet! This is a NPC trade entity, which has massive amounts of cash and resources, and is eager to trade with your cities, Anything you lack, you can buy from Omnicorp , and anything you produce in excess, you can sell to them.
Beware of their cutthroat prices! Cities XL has its own time. The time meter is shown in the middle part of the Top Menu, and nearby you'll also find a small button to accelerate or stop the time.
There are several aspects of the game, affected by time, but the most important one is the Financial aspect - every tick your Budget will grow or shrink according to your cashflow. The citizens you attract to live in your city are at the same time the workers that fill in all the positions in private and state-run buildings.
Without enough workers, buildings won't function, and private businesses will quickly go bankrupt. Your citizens want stuff, and they will only come and live in the city if you provide them what they want. This is called Satisfaction. Key components in Citizen satisfaction are Services, like Education and Security, so make sure to provide these. This prevents you from doing something so wrong that your city flounders rapidly. So, be patient and try to master each component of the game-play as your city grows slowly.
The last buildings and tools will unlock around population of Note that some high - end Landmarks have an even higher population requirements, so don't panic if you don't see all wonderful buildings we've described in this Wiki! The first thing you need to do in your new city is establish a connection to the rest of the Planet. On land maps you will be asked to select a road and drag it to the edge of the map. There you'll see a purple area, representing the Road City link resource - drag the road to it and it will automatically snap to the edge, creating the City link you'll see a big sign appearing there.
On island maps you don't have Land City link resources, only Sea and Air ones. There you'll need to place a Small harbor in a zone highlighted on the map there is usually a very extensive zone, so you shouldn't have problems. Then connect the harbour to a road to complete the connection. It is essential to use the biggest available road the Small Avenue for these connections, because this road will transfer all the Freight and Passenger services that you're gonna use in the beginning of the game, and bigger roads transfer those much better than smaller ones.
Next you'll need to select the place of the City hall - the center of city administration. Keep in mind that after you upgrade it this building will emit a strong Landmark bonus aura, so place it somewhere where you will be able to make use of this. It doesn't necessarily need to be in the center of the map, but it's good to place it in a place where you will later form a 'Downtown'. Remember that the whole Road network needs to be linked at all times to the City hall.
Next you need to place the special resource building called Utility center. This small building produces all four essential resources that every city needs - Electricity, Water, Fuel and Waste disposal. It produces them in enough quantities that you won't lack them until your population has reached about - Remember that you need to link this building to the City hall by means of a road.
Finally, before you can start with the real development of your city, you need to place some residential zones for Unskilled and Skilled Workers , which will take the positions in the City hall and the Utility center - otherwise these buildings won't be able to function. Every good city builder plans his cities ahead of time, or at least decides upon some vital points right in the beginning of each city. This could save you a lot of problems later, and also permit smoother development.
There are many things in the game that produce Air Pollution, and many other things that don't like it starting with Citizens. The main producers of Air pollution are Heavy and Manufacturing industry factories, and when you build those a lot in a city, you'll eventually get a lot of pollution.
Since there is no way to get rid of this pollution you can only try to counter it , this will turn into the so-called 'Dirty' city. The businesses that don't like pollution Offices and High tech industry will wither in such a city, no matter what you do, so you might as well not build them at all.
Rather, use the opportunity to stick here every branch of production that pollutes, such as Power plants, Fuel and Waste facilities. A ' Clean' city is, in this context, obviously one that is not polluted. That is, you haven't build a lot or better, none of the polluting buildings.
So, here you can build as many Offices and High tech industrial buildings as you want - this will turn into the main tax generator for the city coffers. You can also develop Hotels, tourism, and also Water production if you have Ground water resource on the map. You could also use Windmills to produce clean energy for this city, just be aware that you'll need lots of these.
Each map, as mentioned before, has one of four types of resources: Arable land is used for developing Agriculture Food Industry via Farms; Oil deposits can be extracted via Fuel fields for the production of Fuel ; Ground artesian water is extracted via Water towers for production of Water ; and finally, Holiday areas are suitable for building Holiday hotels and developing tourism.
All these areas are gonna appear on the map highlighted, when you open the Resources Layer. Because these resources cannot be produced, unless you have these areas on the map! Yes, you could create some Holiday areas on any map, using Landmarks and MegaStructures , but they will never be able to produce enough to satisfy even one city, let alone to permit export of holiday tokens.
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